Wheelchair rugby just like any other sport has terms and rule that are unique to the sport. For those new to the game these terms and rules can be a confusing mix, so hopefully these compilation videos might make it a bit clearer for those wishing to participate in the sport, or for those wishing to view the sport with a greater understanding. Even though these clips are taken from top echelons of the game, these are the skills we wish to acquire through training, and ultimately aspire to.
Contact fouls are, holding fouls, which occurs when a player grasps or holds the body or wheelchair of another player with a hand or any other part of the body, or leans on another player, preventing that player from moving freely. Then there is Illegal Use of Hands foul occurs when a player using his arms or hands to contest for possession of the ball strikes any part of another player.
The sanction for a common foul is a loss of possession, if the foul is committed by a player on the offensive team, or a one‐minute penalty, if the foul is committed by a player on the defensive team. A player who is serving a one‐minute penalty for a common foul is released from the penalty box after one minute of time has elapsed on the game clock, or if the opposing team scores a goal.
A Flagrant Foul occurs when a player commits a common foul with reckless disregard for safety. An
example is committing a spinning foul against the ball carrier at the goal line, when there is no realistic possibility of making safe or legal contact. The sanction for a flagrant foul is a common foul plus two technical fouls, to be served consecutively. A penalty goal may be awarded in place of the common foul, but the offending player must still serve the two penalties for the technical foul.
A Leaving the Court foul, deemed a common foul, occurs when a player who does not have possession of the ball exits the court anywhere, except on the goal lines, to gain an advantage. A player who does not have possession of the ball may leave the court as a result of contact or to avoid a dangerous situation; however, when he returns to the court he must not have gained any positional advantage.
Leaving the court also occurs when a player who does not have possession of the ball exits the court on his goal line while the opposing team has possession of the ball, or on the opposing team’s goal line when his team has possession of the ball.
After the ball carrier crosses the halfway line to enter the oppositions half, no member of that team, while in possession of the ball is allowed cross the halfway line again.
If a player has the ball on his lap and member of the opposition places his hand on it with downward pressure, without contact of the player, then this is a held ball. In this situation the referee stops the play and awards possession according to the alternating process. The team that has the next alternating possession is given the ball to in‐bound.
The long ball is a staple of the game, an important skill that can be used to get a player out of trouble. The player making the pass usually needs good hand and arm function so as they can send a long looping pass. The pass should have enough height to give the receiver, who should be in plenty of space and moving at pace, to receive the ball without having to slow down
When defending the key (the goal area), the two lower pointers are normally positioned on either corner. The two higher pointers will either sit just outside of the key between the low pointers or more typically one inside and one just outside the key. If setting up with three in the key the player in the middle should have the highest reach to intercept passes. For those in key it is all about making split second decisions, plugging the gaps without leaving yourself vulnerable in other areas. Whereas the player(s) sitting out of the key have to block and pressurise the attacking player without venturing too far from the key. If a defending player in the key is pushed off court or if there are all four defending players in the key at one time, then this is deemed as a minor foul and a penalty goal is awarded the attacking team, therefore the defending players should always leave sufficient space between them and the lines to avoid this.
If the opposition have set up a key defence as described previously, then we would ideally attack in a pincer like movement. The two attacking low pointers, on either side of the pincers, would pressurise their opposite numbers on the corners of the key, trying to pull them wide to create space in centre of the key. The two high pointer would then come down the centre of the court with the ball handler taking the lead, who would draw wide the lone defender on the outside of the key. The second high pointer would then put a block on the lone defender (a block that he can quickly release from). In doing this it leaves the key open for the two attacker to attack the gaps made by the low pointers, this should ideally be done simultaneously. This of course the ideal scenario, in game time players have to use their own initiative, sometime deviating from set plays to take any scoring opportunities open to them. Attacking the key is a big part of the game and that’s why, in training we spend a lot of time practicing this play, which we call the fourteen.